The Pixel Lab Quick C4D Tips

The Pixel Lab, run by Joren Kandel is a fantastic resource for C4D users. You can find free models, textures, plugins and tutorials covering a wide range of disciplines.

I've really enjoyed watching his quick tips and I reccomend them, whatever level you are - they often show fast or alternate ways of doing things that you may have missed even as an experienced user, but they also explain things in a no-nonsense way so beginners can understand too.

The best thing about them is that they are only about 5 minutes long, so you can squeeze them in whenever you have a spare moment.

Here is a collection from his site,

C4D & AE: Springy/Bouncy Text Effect:

In this tutorial I’ll show you how to create the bouncy/springy effect seen in a lot of infographics lately. In C4D it’s really easy to do with the delay effector. In After Effects I’ll show you how to use a very simple expression to instantly give you the spring effect.

C4D: Creative Use of Atom Array:

In this quick C4D tutorial I’ll show you a creative way to use the Cinema 4D Atom Array to quickly add some industrial/metal scaffolding detail to your logo or scene.

C4D & AE: Camera Animation Tip:

In this Cinema 4D and After Effects tutorial for beginners I’ll show you a couple very quick tips for dealing with cameras. Hopefully these will point you in the right direction if you’re just starting out with animation.

C4D: Loop an object and F-Curve Decluttering:  

In this Cinema 4D tutorial I’ll show you a quick way to loop keyframes, and a quick tip for streamlining your F-Curve work. Hopefully they help you out!

C4D & AE: Depth Passes Made Easy:

In this C4D and After Effects Tutorial I’ll show you a very quick and easy way to set up your depth passes correctly so you can do your DOF in After Effects. This workflow will make it much easier, faster and more flexible to work with depth of field. I’ll show you two ways to use your depth pass, the free Camera Lens Blur and a plugin called Frischluft Lenscare.

C4D: More Control Over Dynamic Settings:

In this quick tutorial I’ll show you how to have more control over your Cinema 4D dynamic settings. This is extremely useful when dealing with objects falling down and stacking on top of each other.

C4D & AE: Revision Effects - Map UVW Multipass:

In this Cinema 4D and After Effects tutorial I’ll show you how to use Revision Effect’s Re:Map to replace a C4D UV Multipass with a 2D image in After Effects. This is such a powerful technique and I’m really excited about it!

C4D: Unfolding Polygons Effect:

In this C4D tutorial I’ll show you how to set up your scene to create a really sweet unfolding polygon effect. This effect is made possible with the new free Python script by Rown.

C4D: Texturing Resolution:

In this super quick Cinema 4D tut, I’ll show you how to change the resolution of your textures in the viewport. Good for beginners to know this is possible.

C4D & AE: Color Design Workflow:

In this quick tip, I’ll show you a way to set up your scene so that you can easily manipulate the colors of C4D objects in After Effects. It’s a really nice technique if you have multiple spots that need different colors using the same render. If that situation comes up for you, this will save you tons of time!

C4D: Casting Shadows:

In this tutorial I’ll how you how you should set up your scene in order to accept shadows into your live action footage. In the next tutorial I’ll show you how to bring those shadows into After Effects to composite.

C4D & AE: Bringing C4D Shadows into AE:

In this quick Cinema 4D and After Effects tutorial I’ll show you how to set up your C4D render to export shadows to AE. I’ll also go over how to composite the multipasses correctly in After Effects.

C4D: Archiving Models:

In this video I’ll show you how to archive models in a .lib4d file. It’s a bit different than the way I showed you how to archive textures, so make sure to check it out. It’s a great way to tidy up your models so they are easy to navigate through.

C4D & AE: Foundry Camera Tracker (part 1):

C4D & AE: Foundry Camera Tracker (part 1):

In this supersized tutorial series, I’m going to go over the workflow to complete a 3D track using the new Foundry Camera Tracker in After Effects. In this first part we will go over the After Effects side of things. In the next tutorial we will head over into Cinema 4D where we will add 3D objects using the 3D track data! This is an amazing workflow, made possible by the Foundry Camera Tracker and the new Maxon Cinema4D Export plugin for After Effects.

C4D: Changing C4D startup settings:

Watch this tut, even though it sounds like a boring title. It’s a cool way to save yourself some time and headache in Cinema 4D!

C4D: Solo Items While Texturing:

In this quick Cinema 4D tutorial, I’ll show you how you can use Render Active Objects in a similar way to using a “solo” button in After Effects to speed up your texturing workflow.

C4D: Sticking Multiple Textures to Moving Clones:

In this Cinema 4D Tutorial I’ll show you how to add multiple textures to a cloned object without making it editable. It’s an easy solution to make a cube video board much more elegant while retaining the primitives.

By: Jonny
Posted: Thu 21st Feb 2013

Tags: 3D, ae, C4d, Joren Kandel, Quick Tips, The Pixel Lab, Workflow


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